MARATHON-STYLE MAPS (SMALL ) (N-Z)

Filename                         Description

NetMap13       This is the final release (maybe) of what I called
                       Zeuropa (below). 13 levels, some the same as in
                       Zeuropa, some different... The author says these are
                       all the ones that are semi-decent and don't crash.
                       I'd agree that they're pretty good. Still no docs.
                       (new 8/25/95) (155K)

NetWired 1.0   Six levels. Designed for 2-4 players. We found all
                       six to be really enjoyable in three-person games.
                       These games really favor the accurate shooter over
                       the insdiscriminate
                       aim-the-spanker-in-the-general-direction type. (new
                       10/9/95) (78K)

New Suicide    11 levels, some repeats, in the genre of the first
Maps              suicide maps (see the modified bungie page). In
                       addition to 6 modified bungie levels (five of which
                       are in the first suicide release), there are 5 new
                       levels. Small and to the point. Watch yourself. Like
                       the first set, these are rough, but I should be
                       releasing a cleaned-up version in the next few days.
                       (new 6/4/95) (187K)

Nodeworld      A waldo world-type arena, but more radially
                       symmetrical. Comes with a physics model that'll
                       certianly up your carnage level. (new 10/9/95) (19K)

 Odes Netmaps   Created as odes to Carnage Palace Dee-luxe, these
                       try to evoke the same feeling that map did. They
                       succeed, mostly (although the third one reminded me
                       more of Mars Needs Women than Carnage Palace...).
                       (new 12/14/95) (66K)

Pathfinder     You start in a pretty open arena, but switches
                       really tighten things up... (new 10/9/95) (20K)

Pfhalanx        Sort of a Waldo World lookalike. Very clean. Comes
                       in solo and net versions. (new 9/13/95) (15K)

Pfhor Ball,         Another Mike Neylon map. A pretty nice pool table...
Corner Pocket  the table top makes a great open arena, and the
                          pockets lead to some nasty tunnel fighting. (new
                          10/3/95) (11K)

Pfhorest       Pillars, pillars everywhere... (new 9/10/95) (21K)

Pfhorno          Nice flow through a few rooms. The tozter is a bit
Lives!             hard to get while you're being chased... Comes with
                       a film showing secrets. (new 9/15/95) (32K)

The Pfhunky    Pretty nicely thought out levels. Good lighting.
Pfhive             Inpfhiniti was our favorite. Annoying readme (way
                        bigger than it has to be). (new 9/15/95) (206K)

Phase-O'-Rama  Sort of a demo map (actually comes with some
                           tutorial-type stuff) of interesting special effects.
                       Incorporates the two-level stairs shown in Pfhunky
                       Stairs (found in the Novelty Maps section). A bit
                       hard to get around, at first. (new 5/3/95) (58K)

Pillars             Simple, small, beautiful! I love it! (Needs more
                       weapons, though.) (7K)

Pillbox        Interesting concept, but I'm not sure about the
                   implementation. Once you're in a pillbox, you're
                   there till you die. (new 6/4/95)(12K)

Plasmolysis    Nice flow. Coolest feature is a funky passageway
                 which the author apologizes for... (new 9/25/95)
                 (25K)

Portals        This one's pretty slick. A two-player game (more
                    will crash Marathon). 5-D space taken about as far
                    as it can go. Check it out! (new 7/28/95) (12K)

Rising Sun   Another of Mike Neylon's maps, also available in the
v1.0            MKN pack above. Dark. (new 5/16/95) (7K)

Rushin'        A small pit with all the big weapons, but very, very
Roulette     slow elevators for escape... Watch your back! (new
                   11/10/95) (13K)

Satan Muffins  A pretty nice net level if you stay in the center
                       arena, but it gets hellish if you enter the outside
                       passages... (new 8/12/95) (10K)

Scorn Net       4 maps. Generally nice, but all four had bugs, and
 Maps             one (Deltitnu) I was never able to get functioning
                       on an 040-based machine. Also, if you decide to play
                       these, be sure to open them in a map editor, and
                       delete the author's "signature"-all the polys used
                       to make these are bad. (Again, causing crashes on
                       non-powermacs.) (new 12/14/95) (63K)

SkinDaCat      Never played it, but might be fun with 2 or 3
                       players. (5K)

Slaughter 2.0  Simple torus. Comes in two flavors-net play (watch
                       the inside room) and solo play (lots and lots and
                       lots of exploding bobs). (new 6/22/95) (21K)

SquareDance    Very symmetrical, very green, all travel goes one
                         way. Nice weapons placement. (new 9/13/95) (14K)

 Stop the        Another strategy map. There's a room that controls
 Press!           doors and a crusher in another room. The control
                       room is pretty vulnerable. The crusher room has all
                       the goodies. Where will you go? (new 7/24/95) (15K)

Subway         Nice layout-simple, yet hard to predict. (updated
Station 1.1    5/9/95) (14K)

Suicide            This is the entire set of Suicide maps created by
Collection       Butch Massoni (through version 10). It includes the
                       49 original levels (tweaked a bit in some cases) as
                       well as 5 new levels. There will be no more...
                       marksmen (and women) need to check out Otis' Place.
                       (new 9/15/95) (287K)

Suicide 12       Butch said he was done with these, but he lied.
                       Three more levels, one modified bungie and two
                       original. Pistol Parlor gets some nice action with
                       pistols as the only weapon... (new 9/25/95) (10K)

Suicide 13       3 more. Spanker Parlor is just Pistol Parlor (from
                       Suicide 12) with spankers, but the other two are
                       new. Pretty high carnage rates, even for Butch...
                       (new 10/9/95) (10K)

Suicide 14       Five more, two modified Bungie maps and three new
                       ones. This is the best batch in a while... If you
                       aren't light on your feet and accurate with your
                       shots, you'll end up very, very, dead. (new
                       10/16/95) (17K)

Suicide 15       3 maps (one modified Bungie). An odd set, but Get
                       Yer Ass Up Here grows on you... (new 11/6/95) (14K)

Suicide 16      Three more. A nice group... Fallin' to Pieces can
                      get really, really messy with more than two players!
                       (new 11/10/95) (16K)

Suicide 17       3 levels (two chunks of Couch fishing and an
                       original). He's still at it... (new 11/29/95) (11K)

Suicide 18     3 levels (all original). All fun (use the low grav
                      in Anybody In Here to your advantage...). (new
                      11/29/95) (11K)

Suicide 19      4 levels (three great, one so-so). Zig Zag is too
                       open for slower machines, but the rest are some of
                       Butch's best. (He's been busy since I've been here
                       last!) One game on Press Box (6 player) racked up a
                       kill rate of 36 deaths/minute! Think fast (really,
                       really fast) or die. (new 11/29/95) (12K)

Suicide 20       3 levels. Thor's Caverns is a lot of fun... (new
                       12/20/95) (18K)

Suicide 21      5 levels. A couple of them are great (Mount
                       Pfhorabachi, Out of the Closet) and all are very
                       playable. Up on a Pedestal is a little rough if you
                       miss a weapon at the start, but I guess if you do,
                       you won't live long, so it's not really a problem...
                       (new 12/20/95) (18K)

Suicide II        Contains all the unique levels of Suicide Maps and
                       New Suicide Maps (cleaned up to the level of Suicide
                       Maps v.2). That is, if you want all 16 levels in the
                       two Suicide releases, but you want the bugs taken
                       out, get this map. (new 6/7/95) (120K)

SuicideIII       I've got to get a better naming scheme for the
                       Suicide maps, because their creator (Butch Massoni)
                       is turning them out way too fast. Here's six more,
                       three originals. The first two should only be played
                       by people who don't mind dying (a LOT). We hit 117
                       deaths in 4 minutes with three people on Cylinder.
                       (new 6/18/95) (41K)

SuicideIV        Five more from the CarnageMeister. 4 originals, one
                       modified Bungie level (Bob-B-Q). I don't know...
                       There's still plenty of carnage, but more and more
                       finesse is required... Maybe he's just getting
                       older. (Nahhh...) (new 6/22/95) (22K)

SuicideV          3 more from the CarnageMeister. 2 originals, one
                       modified Bungie level (Ingue Ferroque). Much better
                       than the last batch (IMHO). Mars' Canals is deadly!
                       (new 7/6/95) (11K)

Suicide6         Another 5, all original. I think our favorite was
                       Narrow. Watch for freezing crashes in Yer Out There!
                       (new 7/13/95) (17K)

Suicide7          4 more (will he never stop?). A new version of Yer
                       Out There!, which Butch says is fixed, still freezes
                       our 040's, but it runs fine on Powermacs. DragStrip2
                       is, as Butch says, "great practice if you go dove
                       hunting." Check 'em out! (new 7/24/95) (15K)

SuperCross     Kind of like a motocross course. Very pretty to look
1.2                  at, some of its features may not be quite so fun
                       with someone chasing you... Rearranged a bit to
                       facilitate flow. New version actually gets the
                       invisibility regenerating... (updated 10/9/95) (20K)

 Temple of the  6 levels (The title level, and 5 bonus levels).
Pfhore            Pretty well made, small but not simple. The bonus
                       levels seem to be experiments... some work really
                       well. (new 11/6/95) (116K)

Tesseract      A really simple 5D map. So simple, in fact, you may
                      have trouble finding the 5D space... until your
                       fodder is in it. (new /12/96) (4K)

 The Pit v1.2   A lot like Arena, only smaller. Now with more
                       enemies. (updated 5/9/95) (8K)

Three Maps     Three net maps (could you guess?). Small, with
from Billy        plenty of baddies. 2-4 players works nicely. If you
Bob                 get this from AMUG, you'll also get two solo levels
                       (available separately as well). (new 6/7/95) (40K)

ThunderDome    Based on a net map Bungie was demoing at MacWorld,
v.5                  but with M1 textures (natch). A fast-paced, nicely
                       laid-out map. (new 8/25/95) (9K)

UCSC Hahn      Very clean. Outdoors, lots of open spaces. Most
Student          weapons are in tight stairwells, so getting them
Center            might be dangerous... (new 5/26/95) (11K)

Up and Down    Very simple, symmetrical two level map. Focus is on
Net Map          killing, not exploring. Totally unattributed
                       (anyone?). (new 12/14/95) (3K)

Whiteout        A concept map. A totally white world... great for
                       the holidays. REQUIRES the Maddox/Hijacker textures
                       (357K) for the two textures it uses... If you play
                       this solo, be prepared to get your butt kicked by
                       those regenerating troopers. Never fear, there's a
                       recharger here somewhere... if only I could find my
                       way through the snow... (new 12/20/95) (17K)

World Wide     Another of Mike Neylon's maps, also available in the
Web v1.1        MKN pack above. Tight corridors, but it moves well.
                       Great with three players. Usually I like to keep
                       baddies to a minimum, but here they do a great job
                       of blocking. Get out of my way, he's after me!
                       Aaggghh! (new 5/16/95) (13K)

World Wide     World Wide Web (above), with a twist. now the nodes
Web II             are elevators, and travel can occur on two levels...
                       (new 10/9/95) (18K)

World Wide     Yet another twist on the WWW theme. This one isn't
Web 3             done by Mike Neylon, though... This one's identical
                       to WWW 2 (above), except the center nodes have been
                       pulled for an arena. Nice touch, actually... (new
                       12/14/95) (14K)

Zeuropa         14 levels. On the whole, these are really nicely
                       done. Many are variations on a theme (one map will
                       be a vacuum level, another the same level with
                       oxygen). There are a few bugs, but no fatal ones,
                       and the general quality level is quite high. No
                       docs. (new 8/21/95) (174K)
